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Moodcaster

Project type

Game - Prototype

Date

April 2025

Producer/Game Designer

As Producer and Game Designer for Moodcaster, I led project coordination while designing and balancing key gameplay systems, including combat, spellcasting, and inventory. I managed documentation, team organization, playtesting, milestone tracking, and cross-department communication, ensuring smooth collaboration across art, sound, and programming. I also handled event logistics and showcased the game at Level Up 2025. Moodcaster remains an active passion project beyond the capstone.

Moodcaster is a fantasy dungeon crawler that blends horror and charm, using webcam-based emotion recognition to turn your facial expressions into magical spells. Developed with permission from MorphCast, the game integrates their facial recognition AI to read the player’s emotional state — casting fireballs through anger, triggering water splashes with sadness, and more. These playful-yet-personal interactions create a uniquely immersive gameplay loop, where your expressions shape your experience.

The game’s art direction heightens this emotional dynamic, juxtaposing eerie, shadowy dungeons with whimsical, endearing character designs to strike a balance between tension and lightheartedness. Moodcaster offers players a strategic yet reactive form of play, where emotion becomes both tool and narrative thread.

As both Game Designer and Producer, I led design implementation while managing development workflows. I maintained Kanban boards and Gantt charts using Trello, organized sprint planning, and coordinated communication across departments. I also liaised directly with MorphCast’s team to facilitate the integration of their software into our prototype, adapting gameplay to suit the capabilities of the facial recognition AI. The project debuted at Level Up Showcase 2025 in Toronto as a proof of concept for emotionally responsive game systems.

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