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Cybertrike

Project type

Game Demo

Date

September 2024

Game Designer

As one of three designers, I helped shape the core concept and narrative direction, collaborating closely with the art and design teams. I also co-developed the level layout, focusing on booster, ramp, and pit placement to create streamlined flow and multiple viable player routes. While the programming and visuals were handled by other teammates, I worked alongside them to ensure a cohesive gameplay experience.

Cybertrike is an arcade-style side-scroller where players take control of a protagonist racing home on his motorcycle after a long day at work.

The game features ramps, pits, boosters and colour-coded obstacles that can be broken through based on the player's speed. It also has an original soundtrack that was created for it.

Cybertrike was developed in a weeks time for a game jam by a group of 7 people.

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