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Abandoned Chapel - Level Design Challenge
Project type
Independent Project - Level Design Challenge
Date
April 2025
Original Level Design – Unity
Created for a major assignment in George Brown’s Postgraduate Game Design program, this 5–10 minute level is set in the ruins of a sacred structure overtaken by dark creatures. Built around a central hub with four branching rooms, it blends exploration, combat, and puzzle-solving with deliberate pacing and escalating tension.
Enemy placement emphasizes environmental storytelling and player psychology — such as ambush setups and ranged enemies positioned to encourage strategic use of cover. A puzzle-locked path adds variety while maintaining forward momentum.
Visually, the space contrasts warmth and unease through orange/yellow lighting and eerie decay. Still in progress, the level reflects my ongoing growth in systems thinking, environmental storytelling, and player experience design.












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